After over a year in development my first game will soon be moving from alpha to beta testing, with a schedule to release in late 2011 or early 2012. I missed old school two dimensional graphics and mechanics so straightforward tutorials were unnecessary. I missed blasting through a game and knowing that there was a huge universe out there I could discover, something few big name games have accomplished in recent memory.
And so I started working on my game. It started as a top-down, star ship captain style of play in the vein of space trading and shooters of yore. And it was fun, so it stayed that way.
I wish my friends and family a fond thank you for putting up with my odd hours and cantankerous debugging nature. I also wish to thank my alpha testers who killed an endless amount of space pirates just to see if I fixed that one, teeny tiny, bug.
And to that very special someone who actually collected over 10,000 upgrade nodes just to show that I needed more room on my interface to display them.