– Implemented Overworld map.
– Added Forgotten Ruins, Castle Sun Gleam, Volcano Lair, and Ice Fortress dungeons.
– Added unique music for each dungeon type.
– Implemented health indicators for monsters.
– Added camera movements and a fadeout screen for descending stairs.
– Stairs have a random chance to lead to the Overworld. You may chose to continue the dungeon.
– Added Leader class Cohort Armor, Scout class Lobster Armor, Grenadier class Frog Armor, and Support class Legion Armor.
– Added new Grass tileset.
– Added new Crumbling Wall/Vine tileset.
– Squad avatars in readouts and squad information window now reflect current equipped gear.
– Stripped most unused assets.
– Fixed fog of war cover not updating properly during load game.
– Updates fog of war properly after smashing down all types of walls.
– Fixed Support weapons not generating over full range of sprites.
– Fixed Leader name overwriting Scout name during stair descent.
– Fixed inventory dupe bug involving loading save games.
– Fixed bug where squad inventory did not persist properly with an empty inventory.
– Fixed bug where spamming end turn key could cause desynchronization with character indicator.
– Fixed bug where the save state preview on he main menu had the Support character holding the Scout weapon.