(Note: I understand that communities are not singular. They are composed of multiple individuals. It can still be instructive to observe general sentiments and responses because they all blend into a singular sense, a vibe, a taste.
This is what I taste after licking the indie game developer community for the last few years.)
Sweet – Willingness to help other people
I don’t mean just other indie developers. As a group there seems to be a large portion of people willing to dedicate time, effort, and other resources to help others. Whether it’s raising money for specific needs, promoting other people, lending an ear or some motivational words, you can find it all within the community. While this isn’t unique to the indie dev community, I’ve found that it’s pervasive and that’s great.
The obvious examples are from crowdfunding campaigns via Kickstarter, IndieGoGo, GoFundMe, Patreon, et cetera. The less obvious examples are the micro-communities that develop around engines and other resources (e.g. Unity 3D’s user community is very friendly and helpful.)
Bitter – Willingness to destroy others
This manifested most recently regarding Flappy Bird, an app that grew extremely popular and apparently made the creator a lot of money – who then turned off that tap because of all the hate and threats he received. In some cases there was also a racial component.
This can also manifest in the Indie vs. AAA mentality. I’ve never seen an AAA dev shit on an indie dev for being indie, but I see the reverse on a daily basis. More to the point very few indie devs will even attempt to defend AAA. A lot of this is passive, tacit agreement.
Salty – Friendly rivalry
This may be my own bias at work regarding turn-based strategy games in particular, but I’ve also seen it in platformer devs, space sim/stragey devs, FPS devs, and others. The concept that we can all go far together is stronger than in many other entrepreneurial communities.
There are certainly people who still sabotage for eyeballs. I’m most familiar with Reddit’s Screenshot Saturday posts which recently underwent changes to combat this behavior.
Sour – I’m right, you’re wrong
The unwillingness to accept that people doing different stuff, or doing stuff differently, can be okay. This manifests in the more traditional language, engine, tool chain arguments, but also the types of games, production values, aesthetic choices, and design choices. The worst of this seems to come from developers who want challenging and compactly designed games hating on casual or simulation type games.
I am forced to admit I’ve fallen into this category on occasion although I try to rein it in. Being critical of games is good. Saying there is only one supreme type of game (that happens to be the kind you’re making) is just an act of masturbation.
Umami – The IDGAF attitude
Despite all the hate, despite all the naysayers, all kinds of stuff still gets made. Why? Presumably because people want it. They clamor for it, and sometimes they end up making it themselves. So no matter if people snort at Skyrim’s combat mechanics, or applaud Super Meat Boy’s controls, or cheer for more voxels or less.
Whether it’s meat and potatoes you’re looking for, or a nice garden salad, you can find it here.
Thanks for reading,