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 Steam Marines - Open Alpha (downloads here!) 
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Joined: Thu Jul 21, 2011 11:51 am
Posts: 470
If you enjoy the game and have a Steam account, please consider voting for Steam Marines on Greenlight!

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Edit 18 July 2013: Version 0.8.0a with New Game Plus, Hard Difficulty, Revenant boss, and more!:
You can view the changelog here

Windows
Steam Marines v0.8.0a Installer.exe (13.8 mb)
Steam Marinesv0.8.0a (Windows).7z (13.5 mb)
Steam Marinesv0.8.0a (Windows).rar (14.1 mb)
Steam Marinesv0.8.0a (Windows).zip (16.4 mb)
Mac
Steam Marines v0.8.0a.dmg (16.7 mb)




Edit 2 July 2013: Version 0.7.9a with New Game Plus, Hard Difficulty, Revenant boss, and more!:
You can view the changelog here

Windows
Steam Marines v0.7.9a Installer.exe (13.5 mb)
Steam Marinesv0.7.9a (Windows).7z (13.2 mb)
Steam Marinesv0.7.9a (Windows).rar (13.7 mb)
Steam Marinesv0.7.9a (Windows).zip (15.9 mb)
Mac
Steam Marines v0.7.9a.dmg (16.2 mb)




Edit 2 June 2013: Version 0.7.8a with weapon variants, more dialogue, Target Panel, and more!:
You can view the changelog here

Windows
Steam Marines v0.7.8a Installer.exe (13.3 mb)
Steam Marinesv0.7.8a (Windows).7z (12.9 mb)
Steam Marinesv0.7.8a (Windows).rar (13.5 mb)
Steam Marinesv0.7.8a (Windows).zip (15.6 mb)
Mac
Steam Marines v0.7.8a.dmg (16.0 mb)




Edit 26 May 2013: Version 0.7.7a with major bugfixes and cleaner UI:
You can view the changelog here

Windows
Steam Marines v0.7.7a Installer.exe (13.2 mb)
Steam Marinesv0.7.7a (Windows).7z (12.9 mb)
Steam Marinesv0.7.7a (Windows).rar (13.5 mb)
Steam Marinesv0.7.7a (Windows).zip (15.6 mb)
Mac
Steam Marines v0.7.7a.dmg (16.0 mb)




Edit 21 May 2013: Version 0.7.6a with bugfixes:
You can view the changelog here

Windows
Steam Marines v0.7.6a Installer.exe (13.3 mb)
Steam Marinesv0.7.6a (Windows).7z (12.9 mb)
Steam Marinesv0.7.6a (Windows).rar (13.5 mb)
Steam Marinesv0.7.6a (Windows).zip (15.6 mb)
Mac
Steam Marines v0.7.6a.dmg (16.0 mb)




Edit 12 May 2013: Version 0.7.5a with bugfixes:
You can view the changelog here

Windows
Steam Marines v0.7.5a Installer.exe (13.2 mb)
Steam Marinesv0.7.5a (Windows).7z (12.9 mb)
Steam Marinesv0.7.5a (Windows).rar (13.4 mb)
Steam Marinesv0.7a.5 (Windows).zip (15.5 mb)
Mac
Steam Marines v0.7.5a.dmg (15.9 mb)




Edit 4 May 2013: Version 0.7.4.5a with bugfixes:
You can view the changelog here

Windows
Steam Marines v0.7.4.5a Installer.exe (13.2 mb)
Steam Marinesv0.7.4.5a (Windows).7z (12.9 mb)
Steam Marinesv0.7.4.5a (Windows).rar (13.4 mb)
Steam Marinesv0.7.4a.5 (Windows).zip (15.5 mb)
Mac
Steam Marines v0.7.4.5a.dmg (15.9 mb)




Edit 26 April 2013: Version 0.7.4a has arrived with better AI, a gateway boss, and more:
You can view the changelog here

Windows
Steam Marines v0.7.4a Installer.exe (13.2 mb)
Steam Marinesv0.7.4a (Windows).7z (12.9 mb)
Steam Marinesv0.7.4a (Windows).rar (13.4 mb)
Steam Marinesv0.7.4a (Windows).zip (15.5 mb)
Mac
Steam Marines v0.7.4a.dmg (15.9 mb)




Edit 17 April 2013: Version 0.7.3a has arrived with a better controls, talent and UI overauls, and more:
You can view the changelog here

Windows
Steam Marines v0.7.3a Installer.exe (13.2 mb)
Steam Marinesv0.7.3a (Windows).7z (12.9 mb)
Steam Marinesv0.7.3a (Windows).rar (13.4 mb)
Steam Marinesv0.7.3a (Windows).zip (15.4 mb)
Mac
Steam Marines v0.7.3a.dmg (16.1 mb)




Edit 5 April 2013: Version 0.7.2a has arrived with a better controls, talent and UI overauls, and more:
You can view the changelog here

Windows
Steam Marines v0.7.2a Installer.exe (13.1 mb)
Steam Marinesv0.7.2a (Windows).7z (12.8 mb)
Steam Marinesv0.7.2a (Windows).rar (13.3 mb)
Steam Marinesv0.7.2a (Windows).zip (15.4 mb)
Mac
Steam Marines v0.7.2a.dmg (15.7 mb)




Edit 25 February 2013: Version 0.7.1a has arrived with a new deck, more enemies, and has laid the groundwork for good things to come:
You can view the changelog here

Windows
Steam Marines v0.7.1a Installer.exe (13.0 mb)
Steam Marinesv0.7.1a (Windows).7z (12.7 mb)
Steam Marinesv0.7.1a (Windows).rar (13.2 mb)
Steam Marinesv0.7.1a (Windows).zip (15.2 mb)
Mac
Steam Marines v0.7.1a.dmg (15.8 mb)




Edit 5 January 2013: Version 0.7.0a has arrived as the first build of 2013:
You can view the changelog here

Windows
Steam Marines v0.7.0a Installer.exe (12.6 mb)
Steam Marinesv0.7.0a (Windows).7z (12.3 mb)
Steam Marinesv0.7.0a (Windows).rar (12.7 mb)
Steam Marinesv0.7.0a (Windows).zip (14.7 mb)
Mac
Steam Marines v0.7.0a.dmg (15.2 mb)




Edit 21 December 2012: Version 0.6.9a has arrived despite the end of the world:
You can view the changelog here

Windows
Steam Marines v0.6.9a Installer.exe (12.6 mb)
Steam Marinesv0.6.9a (Windows).7z (12.2 mb)
Steam Marinesv0.6.9a (Windows).rar (12.6 mb)
Steam Marinesv0.6.9a (Windows).zip (14.7 mb)
Mac
Steam Marines v0.6.9a.dmg (15.1 mb)




Edit 12 December 2012: Version 0.6.8a has arrived with even more GUI improvements and some tactical hijinks:
You can view the changelog here

Windows
Steam Marines v0.6.8a Installer.exe (11.5 mb)
Steam Marinesv0.6.8a (Windows).7z (11.2 mb)
Steam Marinesv0.6.8a (Windows).rar (11.6 mb)
Steam Marinesv0.6.8a (Windows).zip (13.6 mb)
Mac
Steam Marines v0.6.8a.dmg (14.0 mb)




Edit 5 December 2012: Version 0.6.7a has arrived with GUI improvements and Deck Hostile Control and Integrity:
You can view the changelog here

Windows
Steam Marines v0.6.7a Installer.exe (11.5 mb)
Steam Marinesv0.6.7a (Windows).7z (11.1 mb)
Steam Marinesv0.6.7a (Windows).rar (11.5 mb)
Steam Marinesv0.6.7a (Windows).zip (13.6 mb)
Mac
Steam Marines v0.6.7a.dmg (14.0 mb)




Edit 22 November 2012: Version 0.6.6a has arrived with a Survivor Recruitment system and bugfixes:
You can view the changelog here

Windows
Steam Marines v0.6.6a Installer.exe (10.2 mb)
Steam Marinesv0.6.6a (Windows).7z (9.9 mb)
Steam Marinesv0.6.6a (Windows).rar (10.1 mb)
Steam Marinesv0.6.6a (Windows).zip (12.2 mb)
Mac
Steam Marines v0.6.6a.dmg (12.6 mb)




Edit 20 November 2012: Version 0.6.5.5a has arrived with a bunch of bugfixes:
You can view the changelog here

Windows
Steam Marines v0.6.5.5a Installer.exe (10.2 mb)
Steam Marinesv0.6.5.5a (Windows).7z (9.9 mb)
Steam Marinesv0.6.5.5a (Windows).rar (10.1 mb)
Steam Marinesv0.6.5.5a (Windows).zip (12.2 mb)
Mac
Steam Marines v0.6.5.5a.dmg (12.6 mb)




Edit 19 November 2012: Version 0.6.5a has arrived with new features and bug fixes!
You can view the changelog here

Windows
Steam Marines v0.6.5a Installer.exe (10.2 mb)
Steam Marinesv0.6.5a (Windows).7z (9.9 mb)
Steam Marinesv0.6.5a (Windows).rar (10.1 mb)
Steam Marinesv0.6.5a (Windows).zip (12.2 mb)
Mac
Steam Marines v0.6.5a.dmg (12.6 mb)




Edit 8 November 2012: Version 0.6.4a has arrived with new features and bug fixes!
You can view the changelog here

Windows
Steam Marines v0.6.4a Installer.exe (12.4 mb)
Steam Marinesv0.6.4a (Windows).7z (12.1 mb)
Steam Marinesv0.6.4a (Windows).rar (12.4 mb)
Steam Marinesv0.6.4a (Windows).zip (14.4 mb)
Mac
Steam Marines v0.6.4a.dmg (14.8 mb)




Edit 1 November 2012: Version 0.6.3.5a has arrived with bug fixes!
You can view the changelog here

Windows
Steam Marines v0.6.3.5a Installer.exe (12.2 mb)
Steam Marinesv0.6.3.5a (Windows).7z (11.9 mb)
Steam Marinesv0.6.3.5a (Windows).rar (12.1 mb)
Steam Marinesv0.6.3.5a (Windows).zip (14.1 mb)
Mac
Steam Marines v0.6.3.5a.dmg (14.7 mb)




Edit 26 October 2012: Version 0.6.3a has arrived!
You can view the changelog here

Windows
Steam Marines v0.6.3a Installer.exe (12.2 mb)
Steam Marinesv0.6.3a (Windows).7z (11.9 mb)
Steam Marinesv0.6.3a (Windows).rar (12.1 mb)
Steam Marinesv0.6.3a (Windows).zip (14.1 mb)
Mac
Steam Marines v0.6.3a.dmg (14.7 mb)




Edit 7 October 2012: Version 0.6.2a has arrived!
You can view the changelog here

Windows
Steam Marines v0.6.2a Installer.exe (11.5 mb)
Steam Marinesv0.6.2a (Windows).7z (11.1 mb)
Steam Marinesv0.6.2a (Windows).rar (11.1 mb)
Steam Marinesv0.6.2a (Windows).zip (13.1 mb)
Mac
Steam Marines v0.6.2a.dmg (13.8 mb)




Edit 14 September 2012: Version 0.6.1a has arrived!
You can view the changelog here

Windows
Steam Marines v0.6.1a Installer.exe (11.5 mb)
Steam Marinesv0.6.1a (Windows).7z (11.1 mb)
Steam Marinesv0.6.1a (Windows).rar (11.1 mb)
Steam Marinesv0.6.1a (Windows).zip (13.1 mb)
Mac
Steam Marines v0.6.1a.dmg (13.8 mb)




Edit 30 August 2012: Steam Greenlight has arrived! If you enjoyed the Steam Marines alphas and want to support the game, please head over to the Greenlight page and vote for it!
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Edit 29 August 2012: Version 0.6.0a has arrived!
You can view the changelog here

Windows
Steam Marines v0.6.0a Installer.exe (9.7 mb)
Steam Marinesv0.6.0a (Windows).7z (9.4 mb)
Steam Marinesv0.6.0a (Windows).rar (9.3 mb)
Steam Marinesv0.6.0a (Windows).zip (11.3 mb)
Mac
Steam Marines v0.6.0a.dmg (12.1 mb)




Edit 21 August 2012: Version 0.5.9a has arrived!
You can view the changelog here

Windows
Steam Marines v0.5.9a Installer.exe (10.3 mb)
Steam Marinesv0.5.9a (Windows).7z (10.0 mb)
Steam Marinesv0.5.9a (Windows).rar (10.1 mb)
Steam Marinesv0.5.9a (Windows).zip (12.1 mb)
Mac
Steam Marines v0.5.9a.dmg (12.7 mb)




Edit 15 August 2012: Version 0.5.8.1a has arrived!
This is a minor bugfix build:
- Fixed dead characters not staying dead.
- Fixed sprite swapping in follow mode.
- Fixed character names not appearing in the side panel.


Windows
Steam Marines v0.5.8.1a Installer.exe (10.3 mb)
Steam Marinesv0.5.8.1a (Windows).7z (9.9 mb)
Steam Marinesv0.5.8.1a (Windows).rar (10.1 mb)
Steam Marinesv0.5.8.1a (Windows).zip (12.1 mb)
Mac
Steam Marines v0.5.8.1a.dmg (12.7 mb)




Edit 13 August 2012: Version 0.5.8a has arrived!
You can view the changelog here

Windows
Steam Marines v0.5.8a Installer.exe (10.2 mb)
Steam Marinesv0.5.8a (Windows).7z (9.9 mb)
Steam Marinesv0.5.8a (Windows).rar (10.1 mb)
Steam Marinesv0.5.8a (Windows).zip (12.1 mb)
Mac
Steam Marines v0.5.8a.dmg (12.7 mb)




Edit 29 July 2012: Version 0.5.7a has arrived!
You can view the changelog here

Windows
Quad v0.5.7a Installer.exe (12.5 mb)
Quad v0.5.7a (Windows).7z (12.2 mb)
Quad v0.5.7a (Windows).rar (13.1 mb)
Quad v0.5.7a (Windows).zip (13.9 mb)
Mac
Quad v0.5.7a.dmg (14.4 mb)




Edit 22 June 2012: Version 0.5.6a has arrived!
You can view the changelog here

Windows
Quad v0.5.6a Installer.exe (11.9 mb)
Quad v0.5.6a (Windows).7z (11.6 mb)
Quad v0.5.6a (Windows).rar (12.4 mb)
Quad v0.5.6a (Windows).zip (13.1 mb)

Mac
Quad v0.5.6a.dmg (13.6 mb)




Edit 18 May 2012: Version 0.5.5a has arrived!
You can view the changelog here

Quad version 0.5.5a has been released for Windows and Mac! You can download the game here:

Windows
Quad v0.5.5a Installer.exe (11.4 mb)
Quad v0.5.5a (Windows).7z (11.1 mb)
Quad v0.5.5a (Windows).rar (11.9 mb)
Quad v0.5.5a (Windows).zip (12.4 mb)

Mac
Quad v0.5.5a.dmg (13.1 mb)



Edit 4 May 2012: Version 0.5a has arrived!
You can view the changelog here.

Quad version 0.5a has been released for Windows and Mac! You can download the game here:

Windows
Quad v0.5a Installer.exe (11.3 mb)
Quad v0.5a (Windows).7z (11.0 mb)
Quad v0.5a (Windows).rar (11.8 mb)
Quad v0.5a (Windows).zip (12.3 mb)

Mac
Quad v0.5a.dmg (13.0 mb)



Edit 25 April 2012: Version 0.4a has arrived!
You can view the changelog here.

Quad version 0.4a has been released for Windows and Mac! You can download the game here:

Windows
Quad v0.4a Installer.exe (11.2 mb)
Quad v0.4a (Windows).7z (10.9 mb)
Quad v0.4a (Windows).rar (11.6 mb)
Quad v0.4a (Windows).zip (12.1 mb)

Mac
Quad v0.4a.dmg (12.6 mb)


Fog of War (and much more!) added:
Image
Image



Edit 6 April 2012: New dungeon tileset!
Image

Edit on 3 April 2012: Bombs, you say?
Image


Edit on 2 April 2012: Quad v0.2a has been released!

Changelog:
-------------------------------------------------
New Features
-------------------------------------------------
Implemented basic tutorial overlay (default keybind 'T').
Implemented fire control target indicators.
Implemented inventory tooltips.
Added f1, f2, f3, f4 keybinds for selecting the individual squad members directly.
Added a Continue button to the main menu.
New and Load main menu buttons now prompt player if a game is in progress.
Implemented new tileset.
Added new dungeon generation type, "Cavern".

-------------------------------------------------
Bug Fixes
-------------------------------------------------
Fixed squad member selection crash if only the Leader and Support were alive.
Fixed Load Game function triggering when there is no load state.
Fixed weapon ready action persisting to next squad member if manually selected.
Fixed weapon data not propogating to Squad Information Screen on load game.
Fixed default keybindings not reverting properly.

-------------------------------------------------
Notes
-------------------------------------------------
If keybinds show up blank in the options dialog when you install v0.2a over v0.1a, just hit the button to revert to default settings - that should resolve the issue.





A screen of v0.2a showing the tutorial overlay and tile targeting functionality:
Image


Please remember that this is only the Alpha stage, and many things may change. The focus of this Alpha cycle is to implement core game mechanic and fix any major bugs. The following is a non-exhaustive list of currently implemented (though not guaranteed as bug-free) features:
- Turn/Squad based gameplay.
- Neither squad members nor monsters may move or attack diagonally. The exception is Area-of-Effect (aoe) attacks that can hit every adjacent tile.
- Accessing the Squad Information Screen (default keybind is "I") gives you an overview of each Squad Member's health, action points, stats, skills, weapon information, and the squad's inventory.
- Left clicking on an inventory item uses that item. Right clicking will drop the item.
- Weapons have three numbers to their right separated by slashes. In order from left to right they indicate the weapon's Damage, Range (in tiles), and Accuracy (in hit percentage).
- Moving into a monster will auto-melee it.
- All squad members may fire through each other.
- Moving into another Squad member can swap their positions if both have enough action points.
- The Grenadier's aoe attack can damage friendlies. The Grenadier's aoe attack can only kill a target on the tile initially hit. All adjacent targets can only be reduced to 1 hp by the collateral damage.
- Moving into a destructible tile will destroy the tile but will not move you on top of it.
- Randomized dungeons/weapons/squad member names.
- Game auto-saves when the squad descends stairs. Squad death results in save game deletion. Only one save at a time. Creating a new game and descending stairs will overwrite any previously saved game.
- All squad members have permadeath.
- Firing involves readying your weapon (default keybind "Z") then indicating direction of fire. You can unready your weapon with the same ready weapon keybind.
- You can cycle through all live squad members (default keybind "TAB") regardless of their available action points.
- There is a portait outline and a character indicator animation to inform the player of the currently active squad member.
- Your squad can enter formations that grant bonuses (currently there is only formation one - the Square). Activating a squad member in a Square formation will trigger an animation and sound effect to inform you that his/her defenses are boosted while in Square formation.


Non-exhaustive list of features intended to be implemented during Alpha:
- Contextual popups when a character walks over something/moves near an object of interest.
- Better inventory system that tells the player what an item does.
- Keyboard-only support (main menu/inventory use won't require a mouse).
- Actual character leveling system. Currently each Squad member tracks kills, experience, and levels, but they do nothing.
- Boss encounters in manually created levels.
- More tilesets and accompanying monsters with different procedurally generated dungeons.
- Lootable chests/boss corpses with randomized armor and weapons.
- Explosives using the Demolitions skill that can clear paths and close up monster holes.
- Ability to recruit squad members.
- Town(s) with the ability to go to different dungeons and zones.
- More squad formations.
- More squad member actions such as defend, suppression fire, and throw grenade.
- Squad Member callsigns grant bonuses. Callsigns will be unique within the squad.
- Squad Member armor and weapon art will be separated to make visual combinations of equipment for the avatars.
- Gender will play a role in combat (e.g. certain monsters might prioritize targets based on gender).
- Melee knockback effects.
- Elemental damage effects.
- Squad combat combos.


Known Bugs (or Features) in v0.1a:
- Monsters can spawn on top of each other; Bloats can unburrow on top of each other.
- Sometimes firing does not path correctly. You can identify this if a squad member fires at a monster within range and the combat log says you have fired, but no miss or hit event is indicated.
- On some computers the Video Options Dialog will detect an incorrect game resolution.
- Video Options will save fullscreen selection, but will not launch the game in fullscreen.
- The game was designed for a minimum of 800x600 resolution. You may run in a lower resolution, but you will probably see some text issues such as overlap and tearing.
- The current character indicator can sometimes fail to auto target the next available squad member when the current member dies and the turn ends. The indicator will resync properly upon the next member action.
- Items can spawn on top of other items on the same tile.


Thu Mar 29, 2012 9:39 pm
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Joined: Mon Oct 03, 2011 12:30 pm
Posts: 33
First! No time to play now but I'll comment later today if I have time!


Fri Mar 30, 2012 4:22 am
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Joined: Fri Oct 07, 2011 10:20 am
Posts: 24
You made this way hard. Only the Winged things and Water Elementals can be taken down. The Fire Elementals and Bloats are off the charts ridiculous. I like it tho 8-)


Sat Mar 31, 2012 1:31 am
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Joined: Wed Oct 05, 2011 11:50 pm
Posts: 281
Nice - new build. I'll try to run it in Wine too to see what results I get :D

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Fri Jun 22, 2012 2:22 pm
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Joined: Fri Oct 07, 2011 10:20 am
Posts: 24
Ughhhhh........... it's sunny outside.... but indie games are in here.......... lol


Sun Jun 24, 2012 5:13 pm
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Joined: Sat May 19, 2012 4:40 am
Posts: 66
lannister551 wrote:
Ughhhhh........... it's sunny outside.... but indie games are in here.......... lol

Sun gives you cancer.


Sun Jun 24, 2012 5:15 pm
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Joined: Thu Jul 21, 2011 11:51 am
Posts: 470
lannister551 wrote:
Ughhhhh........... it's sunny outside.... but indie games are in here.......... lol

I can make the game about ponies instead if you want :P


Sun Jun 24, 2012 6:36 pm
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Joined: Fri May 25, 2012 9:02 am
Posts: 115
worthless_bums wrote:
lannister551 wrote:
Ughhhhh........... it's sunny outside.... but indie games are in here.......... lol

I can make the game about ponies instead if you want :P

That would make your game more popular - you know that right? Hahahaha!

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Sun Jun 24, 2012 6:47 pm
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Joined: Mon Oct 03, 2011 12:30 pm
Posts: 33
Ponies?????


Sun Jun 24, 2012 10:18 pm
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